UE4 |
After some deliberation I decided to convert the chairs and candle holders back to individual meshes with LODs instead of merged as one actor as the DFAO was not rendering properly. Apparently large objects are a no no as it works best with individual meshes that are not too large in terms of screen space. The scene is still GPU heavy but that is part of using DFAO to get the shadowing effects I am looking for.
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