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UE4 |
It took 12 hours but finally finished rendering the scene with production lighting, removed some lights and adjusted the skylight to allow for darker areas in the scene. I shifted the chairs around to break up the symmetry and finally solved why the fps was tanking: it was setting the DFAO occlusion max distance back to default of 600. Apparently having set it to a far higher amount I did not account for the hover text warning against that, now the fps hovers from 40 to 60 fps which is phenomenal for how complex looking the scene is.
I now know that the method I chose for the material setup may be what I use for the foreseeable future.
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