Monday, April 27, 2015

Production Lighting

UE4
It took 12 hours but finally finished rendering the scene with production lighting, removed some lights and adjusted the skylight to allow for darker areas in the scene. I shifted the chairs around to break up the symmetry and finally solved why the fps was tanking: it was setting the DFAO occlusion max distance back to default of 600. Apparently having set it to a far higher amount I did not account for the hover text warning against that, now the fps hovers from 40 to 60 fps which is phenomenal for how complex looking the scene is.

I now know that the method I chose for the material setup may be what I use for the foreseeable future.

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