UE4 |
Saturday, January 31, 2015
Adjustments Galore
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Thursday, January 29, 2015
Texture in Transit
UE4 |
The last few days have been spent texturing using Quixel Suite. The program is a time saver and I have begun to understand it better than my last attempt with it texturing the fender. The only thing I want to figure out to applying hand painted textures into the program, if I am unable to I suppose I'll have to do that bit manually.
The texturing isn't exactly where I'd like it right now but this is a good start. I need to desaturate some of the textures but overall my initial plan to save texture space has worked splendidly; the 60 - 70 fps is a plus, so far this is the most optimized environment I have created.
Labels:
3D,
dDo,
Environments,
PBR,
Personal Projects,
Quixel,
UE4,
WIP
Sunday, January 25, 2015
AO Map Input Magic
I decided to do a test and attach all the AO maps into the material network I created to see what it did. In past projects I never bothered with it but the massive difference in lighting quality has now proven to me that I should use it more often.
Only a few more small detail assets to model and I can call the modeling phase done. Tomorrow I should be on a good start to texturing this environment using Quixel Suite.
Labels:
3D,
Environments,
Modeling,
Personal Projects,
UE4,
WIP
Saturday, January 24, 2015
Throne Room Progress
It took a week but I managed to render out the majority of the normals for this environment. I only need to model some detail to attach to the walls but soon the texturing can begin!
I've learned a few new tricks that have greatly quickened the modeling process. One is turbosmoothing based off smoothing groups and creating shapes based off edge selections; the two of these alone have shortened the high poly process considerably.
Monday, January 19, 2015
Throne Room Progress
Started this last week before knowing of the Throne Room challenge but will continue on with this at my own pace. Tomorrow will finish up unwrapping the centerpiece and modeling two other assets and then the long process of texturing!
Labels:
3D,
Environments,
Modeling,
PBR,
Personal Projects,
UE4,
Unreal Engine,
WIP
Wednesday, January 7, 2015
High Poly Finish
Sunday, January 4, 2015
First Model of the Year
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